Where is high priest thekal
This means all 3 must die simultaneously within a 10 second window. After dying once, Thekal respawns as a Tiger. In this form he can charge , Flurry , enrage , and Force Punch. He often does it twice in a row. Furthermore he spawns 2 tigers periodically throughout the fight.
If any of the humanoids die, they will be resurrected by any remaining humanoids with full life. This means all 3 adds must die simultaneously. Once all 3 are killed, Thekal will resurrect in Tiger Form. In Tiger Form, Thekal gains a new set of abilities. He will periodically spawn two elite tigers which need to be either taken down as quickly as possible or crowd controlled fear, sleep, etc.
The tigers are capable of killing healers in a few hits, but do not have many hit points themselves. This fight is another two-phase affair. Phase 1 has three tanks grabbing the Priest and the Zealots. The offtanks take the Zealots about halfway to each corner of the lower area. The Priest is tanked just south of his hut. Lor'Khan needs to be far enough away from the others so he cannot heal them.
Once he's at 0 mana a hunter can keep him down alone. Zath can be closer to Thekal, but again needs to be away from Lor'Khan. Note: Zealot Lor'Khan has been confirmed that she's susceptible to chain rogue stuns - not sure if this also works for Zealot Zath. If you're really unlucky, he'll gouge one tank, blind the other, and go for the healer.
Be on your toes. Rogues need to kick and mages need to silence to avoid him healing, and making this a longer fight, and a potential wipe. Then all that is needed is to kill all three in quick succession. Once Lor'Khan dies, the Rogues and other melee can move on to Thekal, whilst the ranged finish off Zath. An alternate strategy is to simply split into three groups and try to keep the DPS even all the way down, but this can be easily ruined by a single heal from Lor'Khan.
Another finishing off strategy is once you have them down around 10 percent health bring all 3 together and AOE as much as possible. This is an easy way to kill them all at the same time. From the time of the first death, you have about 10 seconds before they start resurrecting. Some more info! As Zealot Lor'Khan can be stunned it really helps the healers out on conserving mana.
You assign one healer for the tank with Lor'Khan. This worked for us and we didn't go out of mana by the time we pulled em all together and AoE'd em down when they were all low percent. The rogues chain stunning Lor'Khan is also good for kicking to interrupt the heals she can cast. During phase 2 We pulled Thekal to the right side near where we tanked Zealot Lor'khan and had the rest of the raid on the other side where Zealot Zath is tanked. We then have 2 mages polying the tigers as they come in.
All extra melee DPS is tasked with breaking a poly of one of the tigers hibernate and cheap shot work on these tigers also and DPSing down these tigers down one at a time. Once Thekal does his AoE punch he'll lose aggro on the main tank. That's where the 2nd tank intercepts and brings him to his tanking spot. Warrior needs to grab Th asap and pull him to the open area to the right of the altar, we tend to go as far into the corner as we can.
The Rogues are stood there in order to grab the tigers as they run out. How well Thekal goes depands on how good a job your Hunter does. All dps on tigers to get them down, then all move to Thekal. Once he goes down, if the hunter hasn't kited the others far enough away yet they seem to have a pretty long range, wish my priest could res from that far away.. Just kill him again, at which point your hunter will have the others far enough away.
On the other hand, if he did his job right, Thekal just resses into Tiger first death. As soon as Tiger is up, Hunter FD and head back to group. No one touch tiger until MT has aggro. Mages are generally set to tiger duty, and sheep one of the adds he spawns, kills the others, unsheep and kill. He spawns these 2 tigers at regular intervals and they can take down a clothy in 2 hits.
L and Z will respawn on the altar, they won't aggro you, and you're free to finish off Thekal without the hassle of dealing with them. There is no need, at any point, if using this tact, to pull the boss out and reset. He goes down nicely. Comment by Thottbot The previous tactic I posted for this boss, Ie, the kiting the adds round the inst one..
Was removed in patch 1. A total ballsache, but ah well, below is the tact our guild now uses: Assign a Tank to Thekal, one to Kahn and 2 to Zath. Assign a Rogue to Kahn. Now, assign dpsers seperately to each target, I find this is best done with the help of an accurate damage meter. Basically, you need to assign top DPSer to Thekal, miss out two, assign 4th dpser to him, miss out two, assign 7th dpser to him.
Assign second DPSer to Kahn, aswell as 5th and 8th. If your Rogue who is assigned to Kahn happens to fall on one of these spots, then that's great, if not, then jiggle your people around a little, basically, you gotta have a rogue on Kahn this is to stun him to stop him healing, his assigned tank can also shield bash to help with this.
Assign third, 6th and 9th dpsers to Zath, and follow this pattern if you have any additional dpsers. Tanks and healers obviously do not count, as they will have assigned targets anyway. MT pulls, and tanks take their targets, all three are tanked together between the pillars, with ranged at max range. DPSers must take down the two tigers before they take their targets, when the tigers are down, all concentrate on their own targets.
The three of them will go down fairly evenly, if your target falls, move to the one left with the most health. They must fall within 10 seconds of each other, otherwise they will res. When all are down, Tiger will appear. Allow MT to take aggro, pull him to the top left hand corner of the area, close to where you find a hoodoo pile when clearing the place to begin with. DPS him to hell. He will spawn 2 tigers at intervals, have 2 mages polying these and assigned DPSers taking them out.
Comment by Allakhazam ive tryed to down this guy with my guild 12 times. Comment by Allakhazam Don't get pissed off about losing that item to another dps class. Comment by Allakhazam gasp awsom. Comment by Allakhazam Why does it say level 1 Elite when he's a hostile boss? Comment by Allakhazam We are a new professional raid group on Earthen Ring server, run by myself and fellow guild members on the side to the Lunar Tiger Knights, this is how the Topless Raiders have managed it: -long time coming but we had set backs : - Thekal dead - click here Hope this helps other raid groups struggling, you can do it just dont give up.
Comment by Allakhazam Okay, so we kill Thekal We have the entire place on farm, so we just free roll I roll a A few minutes later.. Comment by Allakhazam he just dropped the mount in detheroc healm us for hnb guild.
Comment by Allakhazam Ok, so there's a ring we won't be allowed to roll on, a mount that while cool, isn't actually useful, and a fist weapon that if we are allowed to roll on it, and then manage to win, we won't be able to wear both set pieces There's a blue leggings for everybody else tho - maybe we've got a hole in the loot table?
Comment by Allakhazam This guy is a real pain in the neck, but as just about every boss fight in ZG, it is a fun one. I just dont understand how people without MC experience or items are supposed to deal with this guy, since he is very hard compared to just about anything you find in MC.
All the time,we did phase 1 with absolutely no mistakes,and then in phase 2 he would wipe the whole raid after a few aggro resets on tanks. We tried having 2 people tank him,so after one gets knockbacked the other takes aggro - But it didn't work, BOTH of them would get knockbacked. The solution is simple,do not tank him next to his hut. See the three cages to the left of the temple? Well if your tanks place their backs on the cages they can not jump,and also can't get knocked back.
I was the main tank last night,and after he tried to knock me back -Getting aggro back was no problem :D Dropped 3,yes three epics for us: Primal Hakkari Girdle Seal of the Gurubashi Berserker Betrayer's Boots. Comment by Allakhazam ZG is much easier , but now there aren't well known tactics to kill all bosses , we're killing first 4 bosses without any problems for now and now we're trying to kill thekal Comment by Allakhazam A bit of supplemental information. The rogue-type add has a blind-esque attack.
When we can spare it, we have a second tank on him in case he blinds the OT and goes after clothies. This is what makes the healing so mana-intensive. Luckily, Thekal's normal attacks are NOT very rough, and you can disarm him, so conserving mana is still possible. Thekal's tiger form we call him Tony is very damaging also, though not quite as much, and you've got more healers available because the adds are dead. They have to die nearly exact the same time, otherwise they will resurrect each other.
Having your whole group in a smaller place makes it easyer for Warriors to keep him under control. Send all your warriors on him at the same time to make sure the aggro stays on a warrior even if one of them dies.
Start hitting him after warriors hat time to build aggro. Tiger adds have to be killed by Hunters from Distance asap 2 Hunters can easily aggro-tennis and kill these guys , Rouges can help. Rest of the fight is won or lost by healers. If you waste too much mana on healing in Phase 1 you will have trouble to keep the tanks up in Phase 2. There is no need to drain mana in Phase 2.
His Hp are pretty low. Healers and casters stay away from him, his jump attack aoe is deadly for you. If aggro stays on the warriors and healing is up he is no match. After killing go get the loot. Everyone's close proximity also allows for extremely quick disposal of tiger adds. Ranged takes tigers, melee's behind Thekal, the tank doesn't go anywhere if there's a knockback, ranged can get out of LoS to bandage, and, if there's a random charge, an offtank in the cage's mouth can deal with it straight away.
In the Hearthstone expansion Rastakhan's Rumble , Thekal serves as the champion of Shirvallah's Tigers, a proud and righteous team of troll paladins , and appears as a legendary paladin card. His flavor text reads: ""…and then I beat him with 1 Health! Wowpedia Explore. Main Page All Pages. World of Warcraft. Classic Vanilla The Frozen Throne Reforged. Explore Wikis Community Central.
Register Don't have an account? High Priest Thekal. View source. History Talk 4. The subject of this article was removed in patch 4. This does not exist on the retail realms anymore. The categories should reflect this, and should not include retail realm categories. High Priest Thekal in Hearthstone. This section concerns content related to the original World of Warcraft. This section contains information exclusive to Hearthstone and is considered non-canon.
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