What happens if i kill lucky harith
Fallout Atomic Shop Apparel Bundles C. Emotes Icons Photomode S. Skins Styles Utility. Allies Creatures and robots Factions Vendors. Ammunition Apparel and armor C. Administrators Account management Discord Vault Academy. Question Status Where can I find the Lucky 8 ball to increase my luck skill?
Answered I used cheats and made my skill point maxed out the strength, perception etc. How do i bring that down? Answered Can you go back into vault ? Answered Is there any way to get back into Vault ? Answered How can i reset the quest take back? Ask A Question. Keep me logged in on this device. You know we are iterating on the initial idea, looking at what was right or wrong with it in the Game Design area. A proper kit in FO3 back in the day resulted in the player losing or getting killed, because it's vs a computer after all.
By kit I mean that everything was changed about it in order to produce a desired result. It's Lucky Harith here in the initial idea because we followed the actor as they walked, an pretty much the actor an merchant was killed in less than the first day in the wasteland. At least for the TTW build an relying on the stability, testing, and functionality. In my case though it's limited only to my own personal opinion of what it should or could be an hence it's flawed by my own limitations due to opinions I have that are old pretty much.
I only spent a day on it, an the result failed it's prototype testing phase, an it meant starting over from scratch. For Lucky Harith, we first cut the bullet proof vest off the Vault Security armor, an reshaped it to fit the Red Racer jumpsuit.
This added 16 DT or so but was reduced to 14 because the game grabbed the old worn out textures for the BPV. For that issue we are really looking at taking the original Vault Security armor an sizing proportion an shape to that before adjusting for that particular outfit, in that method at least. Actor inventory was next, which is all silly, an balance limited to leveled list for weapon condition an DPS that way using player weapons instead of what would be quarantined NPC weapons for various reasons, but mostly because of the fire rate issue with NPC's an semi auto fire, being different if the player is using it, vs a NPC using it, which glitches out, so Lucky Harith's shotgun would need to have a hacked fire rate set, to slow him down when firing.
It also supports the desire for custom encounter over cloned encounter more encounters you know, obviously, because if the encounters were better then we wouldn't need massive amounts of them, or as a juxtaposition to the status quo or for example a tailored MMM, which we did in the first 4 months in Fallout 4, something we noticed. From that we go into the lore of Lucky Harith or the game, an he in particular deals with weapons, which opened a can of worms as to what he might use in travel.
I didn't get to run with that idea, instead just going with a Bethesda level weapon condition list for the Chinese Assault Rifle. Then that would default to a new kit of weapons for distance to target to exploit the ai of the game. Which you might have never tried, but is really fun. A sniper rifle, assault rifle, melee weapon, hand to hand. So Lucky is the best once invested in. Also, Crazy Wolfgang is the best at repairing things once you've invested in him twice.
The first investment in any trader is caps. The second is caps. It is worth it to invest in them. You're an insignificant spec of a person sitting on an insignificant spec of a world orbiting an insignificant spec of a star. No one cares what you think. Thanks menalaos. Inside the Citadel is an area called The Lab. In there is an Armory. Talk to the person there, and then go back to Elder Lyons and ask permission to shop there. He'll give it and that's really the last one you can find. Lucky Harith and Crow are the traveling traders.
Moira in Megaton. The guard captain in Tenpenny Tower. That ghoul shop in Underworld. Yeah apparentley my Lucky was killed. I did a little reasearch and he and the other traders may be killed walking around. User Info: edgeworlds.
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